01. Assimilate Live FX Open Beta

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01. Assimilate Live FX Open Beta


  • Make sure you have the appropriate license to run the beta version / build. Contact licensing@assimilateinc.com if you have any questions.
  • Backup all your settings and projects before installing any new version of the Assimilate Product Suite.
  • Un-install any previous version of Assimilate Product Suite using the Add/Remove Programs option in the Windows Control Panel.
  • Legal notices - the Assimilate Product Suite contains software licensed by third parties. Before installing the software click here to find all information and legal notices.
  • Download the software using the links below.
  • Unzip and run the .msi installer file or installation package for OS X.

Download the latest Assimilate Product Suite - Live FX open beta build from here:

And have a look at these tutorial videos and user guide.


Apr 29 ' 22, build 1097

  • The Browse button on the Live Setup panel was not working correctly. The range of a background was not always set properly.
  • The auto record state was not properly restored in the player from session to session and not updated when adjusting the capture node or when the capture node was on a layer of a composite shot. (fix on Windows only, will be available on Mac build with next update release).

Apr 10 '22, build 1096

  • Added threshold controls and fixed the smooth parameter to counter jitter for the Realsense Live Link.
  • The lens distortion calibrate was passing the calculated parameters wrongly to the Undistort plug-in. Also the plug-in did not always update properly when adjusting the control values and recalculating the warp.
  • Live FX will become available as normal and Studio version. Licensing has been updated so that all beta licenses out there will show that it is the Studio version.

Mar 25 '22, build 1095

  • Updated managing camera profiles and camera calibration. Camera profiles are now stored and applied directly from within the Camera menu - no longer integrated with the calibration functions. The Camera calibration functions are now consolidated in a single panel and include options to create a virtual checkerboard and/or a virtual ground level. The calibration now also works properly on a composition node where the live capture is added as a layer.
  • Fix on using the delay option with live trackers.
  • Notch Block update. Added a Field of View parameter next to the Projection Scale parameters of a Notch block. The Field of View parameter is easier to use to sync the Notch camera with another virtual/real camera.

Mar 3 '22, build 1094

  • Introduced a Project Timecode Provider setting in the Live FX menu, in the player. This timecode provider can be used with composite shots, where the base node is not a live capture and as such does not have a timecode. You can link such nodes to the project timecode provider. The project timecode provider can be set to capture the timecode of a specific video IO input channel or use the system time.
  • Various updates to the Live Composition Setup panel. Added an explicit Unreal composite option. Auto applying the project Timecode Provider when selecting the Layer setup. An option to select a live capture for both foreground and background. When selecting 2 live captures, the auto-sync option is enabled automatically.
  • Enhancement for switching on/off the Relative mode for a layer. By holding down the Ctrl key, the layer translation and rotation settings are updated/adjusted for the current camera position and rotation. This ensures that the layer maintains its current position, even if the camera is not at the default position.
  • The virtual checkerboard from the camera calibration was not properly displayed and positioned.
  • The Layer pivots points were not expressed in meters when a pixel scale was set.
  • Added a label in the canvas menu to display the actual size (width-height`) of a canvas.
  • The advanced settings in the system settings where not showing properly when using a Live FX license.

Feb 18 '22, build 1093

  • Various updates on the Unreal Live Link. You now set an explicit timecode source to use for sending the timecode to the Unreal system. Using this together with the Auto Sync option on the Video IO capture nodes, creates a frame-accurate green-screen camera and Unreal background image. The axis mapping between Live FX and Unreal was not always correct.
  • Added function to remote control http interface to request shot (xml) metadata or post shot (xml) metadata. This can be used to update a shot (metadata) from another system in real-time. The end point to use s: http://<local ip>/APIV1/SHOT/<CURRENT or UUID>/METADATA/?action=<get or update>. For an update the (xml) data is added in the post. Furthermore the remote control now contains 2 explicit Record On/Off options - rather than a single Record Toggle option which required knowing the current state.

Feb 11 '22, build 1092

  • The timecode send to the Unreal Live Link plug-in was sometimes doubled.

Feb 8 '22, build 1091

  • Added a Focus Distance control to the virtual camera model. The focus distance value is not (yet) used in the rendering model of Live FX itself but can now be easily captured with camera tracking and passed on as metadata to post production or as live data to e.g. Unreal.
  • The Player did not recognize all live composites correctly, resulting in the record functions not being available or playback resulting in a freeze frame.
  • Various updates and fixes for the Ncam camera tracker live link and the FreeD live link. The FreeD live link now allows you to select as source so the focus and zoom encoded data can be correctly interpreted.
  • Reset of the animation channel(s) did not properly clear live links.
  • Various updates to the Live Composite Setup panel. No all composite types where always properly created and not all camera trackers were available. Added a Notch Back/Front Plate composition template to easily setup a green-screen shot with a fore and background image using Notch.
  • You can now apply a Live Link camera tracker to your composite directly from the Live Link panel. By default the tracker data is linked to the virtual camera of the current shot. If however a (layer with an) Equirectangluar->2D node or a Notch block node is selected, the tracking data is linked automatically to that node's camera parameters.
  • The Lens Blur plug-in is now by default using a down-sample even on the lowest blur setting to ensure performance.
  • Prevent an error message popping up about processing xml when only having a live FX license.
  • Added an option in the Camera Profile dialog to add a virtual checkerboard in the composition shot to overlay the actual detected checkerboard. This then can be used to check the camera settings where the virtual checkerboard should continue to overlay the actual checkerboard when moving the camera.
  • New version of the Unreal Live Link plug-in. This now includes on/off settings whether to update the Camera Lens data, whether to update the Scene/Take information in the Record panel of Unreal and whether to automatically Start/Stop recording based on the record settings in Live FX. Download there plug-in from here - Unreal 4.26 or Unreal 2.7 - and have a look in the user guide on how to use them.

Jan 21 '22, build 1090

  • Various fixes on the ZED (camera) Live Link tracker implementation.
  • First implementation of the Ncam Live Link tracker.
  • The Unreal Live Link should not include the virtual camera origin if not explicitly set by the user. Doing so results in confusion about an additional camera offset.
  • Not all Notch block parameters were properly passed to the render function (ProjectScale, NearFar and ProjectOffsets).
  • The Scene-Take Updater panel was not available when having only a Live FX license.

Jan 13 '22, build 1089

  • Added support for ZED camera tracking in LiveFX.
  • The NDI input selection dialog did not work correctly when the Video Capture node was placed on a layer.
  • Added Lens-Blur plugin for (live) Bokeh effects.

Dec 28 '21, build 1088

  • The FX-dropdown in the record settings tab in Live FX was not working correctly.

Dec 17 '21, build 1086

  • Added a FreeD Live Link node to capture camera tracking data over UDP using the FreeD protocol.
  • Added the option to either calibrate the camera Focal Length or the Sensor Crop value in the Camera Profile panel.

Dec 16 '21, build 1085

  • Update on the virtual camera model. The Working Distance and Ground Level options have been removed. The virtual camera now has separate Origin settings (pan, tilt, rill, x, y z) which show the actual distance and rotation from the scene origin. The virtual camera also has an explicit Pixel (to meter) Scale property (rather than using Working Distance implicitly). The pixel scale is used to translate the camera tracking/animation settings to a pixel scale as well as show the canvas position in meters rather than in pixels. A camera profile still holds the working distance and ground level which are set from the camera calibration tab and which are applied to (virtual) camera origin settings and used to calculate the pixel scale.
  • The ranges of the canvas and camera xyz position parameters have been extended to deal with ever increasing resolutions and complex 3D compositions. The range of the grid spacing parameter in the Guides has also been extended. This parameter is also used for drawing the camera perspective views.
  • The canvas Relative option is now enabled by default to prevent a new layer not showing up because the (virtual) camera happens to be rotated.
  • The Far-plane setting is now by default dynamic and calculated from the image size and field of view of the virtual camera. Once set to a specific value it is fixed on that value unless you reset the value (using the general camera reset or the reset option on the calculator). The default far-plane position is such that a layer in its default position can just fully rotate around its Y axis without crossing the far-plane. The Far-Plane in Live FX basically represents the Primary layer of the clip. The source image or (in case of a live capture node) live image is projected onto that layer. As such, it is the far
  • The Camera Profile panel now has separate Apply options for camera position, lens distortion and tracker mount-offsets. The Camera menu now also has a shortcut to select and apply a profile directly.
  • Update of the Perspective, Left and Top (virtual) camera views. Use CTRL+drag or the mouse-wheel to zoom in/out of the view (note that ALT+drag zooms the viewport itself, not the perspective view camera). Use space+drag or the middle mouse button to pan the view (note that the middle button also works for the regular image view but only on Windows). The camera view in the PanZoom tool now also uses CTRL + drag to zoom the view. All the view settings are now stored in the project settings. The perspective camera view now shows the correct camera pivot point and the PanZoom camera view shows the origin plate less prominent.
  • Update of the Unreal Live Link. The Unreal Live Link now sends the correctly scaled position parameters (centimeters rather than meters) to the Unreal Plug-in. As such, the scaling value of 100% should be correct for standard Unreal scenes. Also, the Unreal Live Link now properly passes the timecode and framerate to the Live FX Unreal plug-in, which can as such be used as Timecode provider in Unreal.
  • Notch block updates. Live FX now passes absolute time to the notch block so it animates independently of the framrate the block is played back. Notch log messages now are properly included in the standard log file.
  • Prevent any auto-save during recording and ensure that the "Show Matte" option in the qualifier menu is switched off when recording starts to prevent the mask from showing in the recorded media.

Nov 09 '21, build 1083

  • Selecting a fixed color for a fixture in the DMX panel would trigger an error.

Nov 08 '21, build 1082

  • Added option to rotate the sample area for DMX light control. This allows to e.g. easier capture street-lights in a clip which usually show diagonally.
  • The canvas Relative option is now enabled by default to prevent a new layer not showing up because the (virtual) camera happens to be rotated.
  • VideoIO updates. Better detection of lost signal and invalid metadata from AJA input that prevents possible crashes. Updated Blackmagic Decklink SDK to version 12.2.

Oct 29 '21, build 1081

  • The range of the Expand option for a keyer has been substantially increased. Do note though that higher values do affect performance.
  • Added a new layer matte blend mode - Copy - where the resulting alpha is the alpha generated by the layer.
  • Added a new Matte Wrap plugin to create a matte for a light-wrap effect. Add the plug-in as matte on a layer after the keyer layer by selecting the Matte section in the Fill/Matte menu before opening the plug-in browser. Navigate the node-tree to get to the plug-in controls to set the size and gain of the Matte Wrap as well as the option to expand it outward or inward (Invert).
  • Fix on the Brompton LED Wall controller panel where at some point communications with the processor could be disrupted.
  • Updates on the Notch Block implementation. All 'readable' parameters in a block are now exposed as live links that can be used elsewhere in the composite. All log information is now included in the standard Assimilate log files.

Oct 20 '21, build 1080

  • Initial release: Please have a look at these hands-on tutorial videos as well as the user guide on Assimilate Live FX to get a complete overview of all it has to offer.

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Last Modified:Friday, April 29, 2022
Last Modified By: Peter
Type: BETA
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