01. Assimilate Product Suite V9.8 - Download
DOWNLOAD / INSTALLATION INSTRUCTIONS
- Read the Release notes for any compatibility issues.
- Make sure you have the appropriate license to run the new version / build. Contact licensing@assimilateinc.com if you have any questions.
- Backup all your settings and projects before installing any new version of the Assimilate Product Suite.
- Un-install any previous version of SCRATCH/Assimilate Product Suite using the Add/Remove Programs option in the Windows Control Panel.
- Legal notices - the Assimilate Product Suite contains software licensed by third parties. Before installing the software click here to find all information and legal notices.
- Download the software using the links below.
- Unzip and run the .msi installer file or installation package for OS X.
Download the latest Assimilate Product Suite build from here:
RELEASE HISTORY
Jan 10 '25, build 1172
- SCRATCH VR as a separate license is no longer available. All VR specific functions and plug-ins are now available in SCRATCH.
- Stage Lights updates. In the Raw Viewer you could not select Universe 0 to view. Channel overlap was also detected wrongly when using Universe 0. When switching to the Animation page, the fixture Viewport overlays did not show anymore. When creating new fixtures from a gdtf-template + mode then long names were not properly applied as fixture name.
- A Wipe on the Video IO output (when enabling the Over Mode) was showing inversed.
- Fixed an issue that prevented the alpha channel to render correctly for Video IO output.
- Certain (matchbox) plug-in with multiple shader passes could be rendered incorrect.
- Some refinement on color space handling and communications with the OpenFX plug-ins.
- Added the option to load USD camera (meta)data including position/rotation keyframes. The option is available with the Load button in the Color FX Camera menu. The Save camera metadata to USD option was already available, though has been slightly adjusted to conform to more precise USD standards.
- Updated the Sony Raw SDK to version 5.1.0 20241216 and Sony SMDK to version 4.26.0.
- Updated RED R3D SDK to version 8.6.0. Support for the RED Rocket has been removed.
- Fix on dealing with older GPUs like the GeForce GTX 675MX in a 2012 iMac that do not support certain features and e.g. monochrome DPX files showing in red. An error is logged to indicate the limitations of the GPU.
- Added project defaults (project settings) for the process- and show-filters for R3D media.
- Added a Refresh option with a USD node to explicitly reload underlying USD which might have been updated using 3D modelling/editing software.
Dec 19 '24, build 1171
- Updated ARRI Image SDK to version 8.3.1. Updated Codex HDE Decoder SDK to version 5.2.1, which adds support for the ARRI Alexa 265. Fixed an issue reading certain ARRI metadata.
- USD updates. Fixed a potential crash on closedown after loading certain USD scenes. Fixed the Grid display on Windows. Added a Depth view on Windows (in the Lighting dropdown). Added a Reload option to reload the scene without having to reload the project. This way you can quickly include scene changes that have been made from another application. The Auto-Position option is enabled by default when loading a new scene.
- Fixed an issue with licensing where certain non-standard characters in audio device names could prevent license activation. In the Chinese version, license failure messages were not properly shown.
- Fixed a potential resource leak that could cause a freeze after a long render. Also made the rendering of large ProRes or NotchLC files a bit more efficient in using system resources gain some performance.
- Fixed an issue with the Syphon texture share plugin on the Mac.
- Light Stage lighting console input fixes. Some incoming DXM data was wrongly interpreted as 16-bit instead of 8-bit. The incoming dimmer data was not converted to the correct range. Selecting a version though the Player Control profile did not work correct. There are new GDTF profiles and DMX maps available with several updated default values and value ranges for download.
- Stage Lights Open Fixture Library. Fixed an issue with processing templates from the Open Fixture Library where the 'Fine' channel of 16bit DMX values where not always properly patched.
- Updated on the Projection setup panel. When using a still frame source node but using a background or additional layer with more length, the projection node uses that length rather than also behaving as a still frame.
- Fix for OFX plugin processing on the CPU, where the alpha channel was not always passing through.
- Added quick keys [Atl+Arrow up/down] to navigate the construct selection history back and forth.
Dec 5 '24, build 1170
- Fixed an issue where using an ARRI shot on top of another ARRI shot (fill / matte / dissolve) could create a corrupted image.
- Fixed on Matchbox plug-ins on the mac where the glsl shader code was incorrectly converted to Metal.
- Dropping a shot from the node-tree into the layer-stack did always create a copy and not a reference if possible.
- Ensure that the selected stage in the Projection Setup panel becomes the active stage. Also ensure to clear the clip-selection in the Construct and only select the newly projection node.
- Extend the Scale option in the USD node.
- Fixed an issue with a blur on an equirectangular 360 image where top and bottom could leak into each other.
- Stage Lights update. Conversion from 9.7 to 9.8 was not always correct. Also, with the Switcher patch profile the in/out and loop mode were interdependent when updating one or the other.
Dec 2 '24, build 1169
- Initial release: Note that this release requires a re-activation of your license key. All licenses and subscription keys have been automatically updated to include this version. If your permanent license does not have a valid support contract you will not be able to use this version. Please read the full Release notes to see what is new in this version.