C - Panel Mapping


SCRATCH CONTROL LIST

The following is a list of all SCRATCH Controls that can be mapped to panel controls. For each Control, the function of each Map parameter is shown. VALUE indicates the parameter has a value that can be controlled. These are usually mapped to encoders, such as Trackballs or Knobs. An X indicates the parameter is a single-action button with no value associated. These are usually mapped to buttons on the control surface. A dash indicates that nothing is associated with that particular Map. 

Map

Several SCRATCH controls have multiple channels or Maps. For example,the Lift control has three Maps; one for the horizontal axis of the color wheel, one for the vertical axis of the color wheel, and a third for the master adjustment. Each of these Maps must be assigned to a different panel control. If you look at the default panel mapping under the Default Menu Group, there are three Mapping Pairs associated with the Lift control. They are assigned to Trackball 1’s X, Y and Z axes. If you select one of the Mapping Pairs, you will see the associated Map value. Notice that the Map value is different for each axis.

Most SCRATCH parameters have two Maps; Map 0 is the parameter’s value and Map 1 is the reset for the parameter. So, creating a Mapping Pair using Map 0 links the panel control to the actual SCRATCH parameter’s value, and creates a second Mapping Pair (usually using a button); using Map 1 links that panel control to resetting the SCRATCH parameter.

The 0-15 is for selecting the menu entry of a popup button to activate at once. So, map "Canvas Select" with Map value 4 to a button to directly create a Canvas with Circle.

Calculator

SCRATCH

DESCRIPTION

MAP 0

MAP 1

MAP 2

Calc 0

Calculator button 0

 X

 -

 -

Calc 1

Calculator button 1

 X

 -

 -

Calc 2

Calculator button 2

X

-

-

Calc 3

Calculator button 3

X

-

-

Calc 4

Calculator button 4

X

-

-

Calc 5

Calculator button 5

X

-

-

Calc 6

Calculator button 6

X

-

-

Calc 7

Calculator button 7

X

-

-

Calc 8

Calculator button 8

X

-

-

Calc 9

Calculator button 9

X

-

-

Calc.

Calculator button .

X

-

-

Calc:

Calculator button :

X

-

-

Calc Add

Calculator Add button

X

-

-

Calc Sub

Calculator Subtract button

X

-

-

Calc Mud

Calculator Multiply button

X

-

-

Calc Div

Calculator Divide button

X

-

-

Calc Inc

Increase value by one

X

-

-

Calc Dec

Decrease value by one

X

-

-

Calc Reset

Calculator Reset button

X

-

-

Calc Clear

Calculator Clear button

X

-

-

Calc Sign

Swap numbers from positive to negative or vice-versa

X

-

-

Calc Enter

Accept the current value and close the On-screen Calculator

X

-

-


Audio

SCRATCH

DESCRIPTION

MAP 0

MAP 1

MAP 2

Master Vol

Manage the overall audio level

VALUE

-

-


Matrix

SCRATCH

DESCRIPTION

MAP 0

MAP 1

MAP 2

CMKey-Gain

The matte’s alpha channel is multiplied by the gain value. When picking a color the gain is set as such that the resulting matte will have full alpha at that color.

VALUE

-

-

CMKey-Sub-scale

The sub-scale parameter changes the scale of subtraction. With a sub-scale of zero there is no subtraction and the resulting alpha will be equal to the reference channel for the whole image.

VALUE

-

-

CMKey-Positve

The effect of the positive and negative values is similar to the sub-scale parameter. But these values only influence the subtraction scale of one color instead of both.

VALUE

-

-

CMKey-Negative

The effect of the positive and negative values is similar to the sub-scale parameter. But these values only influence the subtraction scale of one color instead of both.

VALUE

-

-

CMKey-Density

The Density setting changes the proportions of the recessive colors’ weight.

VALUE

-

-

KeyX_-CRS

RGB Key values Color, Range and Softness

VALUE

VALUE

VALUE

KeyX_-S0

RGB Key lower Softness value

VALUE

RESET

-

KeyX_-R0

RGB Key lower Range value

VALUE

RESET

-

KeyX_-R1

RGB Key upper Range value

VALUE

RESET

-

KeyX_-S1

RGB Key upper Softness value

VALUE

RESET

-

Stack Select

Selects a version in the stack

VALUE

-

-

Stack Previous

Selects the previous version in the stack

X

-

-

Stack Next

Selects the next version in the stack

X

-

-

Framing-SX

Shot Framing X scale

VALUE

RESET

-

Framing-SY

Shot Framing Y scale

VALUE

RESET

-

Framing-DX

Shot Framing X offset

VALUE

RESET

-

Framing-DY

Shot Framing Y offset

VALUE

RESET

-

Framing-RZ

Shot Framing Z rotation

VALUE

RESET

-

S-Opacity

Layer Opacity

VALUE

RESET

-

Undo

Undo

X

-

-

Redo

Redo

X

-

-

Reset

Reset

X

-

-

Tone

Tone value for Highlight, Shadow or Midtone in the Qualifier

VALUE

RESET

-

Offset

Offset for Highlight, Shadow or Midtone in the Qualifier

VALUE

RESET

-

Range

Range for Highlight, Shadow or Midtone in the Qualifier

VALUE

RESET

-

Key-Invert

Key value invert for Qualifiers

X

-

-

ShowKeyBW

Show BW Matte View

X

-

-

KeyMode

Key Mode of a Qualifier

VALUE

-

-

ResetKey

Key value reset for Qualifiers

X

-

-

KeyGain

Key value gain for Qualifiers

VALUE

-

-

KeyPreBlur

Key value preblur for Qualifiers

VALUE

-

-

KeyExpand

Key value expand for Qualifiers

VALUE

-

-

KeyPostBlur

Key value postblur for Qualifiers

VALUE

-

-

SpillMode

Modes for spill suppression

X

-

-

SpillRange

Set the range around key-color on which the Spill-suppression is applied to

VALUE

-

-

LumKey-SX

Luminance X scale

VALUE

-

-

LumKey-SY

Luminance Y scale

VALUE

-

-

LumKey-DX

Luminance X offset

VALUE

-

-

CC-Copy

Copy grade

X

-

-

CC-Paste

Paste grade

X

-

-

Mem1

Memory Bank item 1

X

-

-

Mem2

Memory Bank item 2

X

-

-

Mem3

Memory Bank item 3

X

-

-

Mem4

Memory Bank item 4

X

-

-

Mem5

Memory Bank item 5

X

-

-

Mem6

Memory Bank item 6

X

-

-

Mem7

Memory Bank item 7

X

-

-

Mem8

Memory Bank item 8

X

-

-

Invert

Invert on Levels menu

X

-

-

MX-Input

Open the Matrix Input menu

X

-

-

MX-Levels

Open the Matrix Levels menu

X

-

-

MX-Color

Open the Matrix Color menu

X

-

-

MX-Numeric

Open the Matrix Numeric menu

X

-

-

MX-Curves

Open the Matrix Curves menu

X

-

-

MX-Vectors

Open the Matrix Vectors menu

X

-

-

MX-LUT

Open the Matrix LUT menu

X

-

-

MX-Canvas

Open the Matrix Canvas menu

X

-

-

MX-Mask

Open the Matrix Mask menu

X

-

-

MX-Qualifier

Open the Matrix Qualifier menu

X

-

-

MX-Texture

Open the Matrix Texture menu

X

-

-

MX-Camera

Open the Matrix Camera menu

X

-

-

Toggle Layer

Toggle selected Layer

X

-

-

Trim Color

Toggle the Trim grade on/off

X

-

-

Trim Update

Update Trim Buffer

X

-

-

Trim Restore

Restore Trim Buffer

X

-

-

Trim Previous

Apply the previous shot's grade

X

-

-

Trim Position

Apply position's grade

X

-

-

Trim Next

Apply the next shot’s grade

X

-

-

Copy Up

Copy current grade to version above

X

-

-

Copy Down

Copy current grade to version below

X

-

-

6V-Next

Creates an Alt-Key button

X

-

-

6V-Prev

Creates an Alt-Key button

X

-

-

6V Select

6-Vector selection

VALUE

RESET

-

6V Offset

6-Vector Offset

VALUE

RESET

-

6V Range

6-Vector Range

VALUE

RESET

-

6V Hue

6-Vector Hue

VALUE

RESET

-

6V Saturation

6-Vector Saturation

VALUE

RESET

-

6V Lightness

6-Vector Lightness

VALUE

RESET

-

6V Reset

6-Vector Reset

VALUE

RESET

-

Dir-Offset

Direction Offset

Master

X-axis

Y-axis

Dir-PreGain

Direction PreGain

Master

X-axis

Y-axis

Color-A

Color-A Hue and Saturation

Saturation

Hue

-

Lift

Lift

Master

X-axis

Y-axis

Gamma

Gamma

Master

X-axis

Y-axis

Gain

Gain

Master

X-axis

Y-axis

Color-B

Color-B Hue and Saturation

Saturation

Hue

-

F-Reset-Off

Full reset of Offset

X

-

-

F-Reset-PG

Full reset of PreGain

X

-

-

F-Reset-CA

Full reset of Color-A

X

-

-

F-Reset-Lift

Full reset of Lift

X

-

-

F-Reset-Gamma

Full reset of Gamma

X

-

-

F-Reset-Gain

Full reset of Gain

X

-

-

F-Reset-CB

Full reset of Color-B

X

-

-

C-Reset-Off

Reset only the Hue for Offset

X

-

-

C-Reset-PG

Reset only the Hue for PreGain

X

-

-

C-Reset-A

Reset only the Hue for Color-A

X

-

-

C-Reset-Lift

Reset only the color change for Lift

X

-

-

C-Reset-Gain

Reset only the color change for Gain

X

-

-

C-Reset-Gamma

Reset only the color change for Gamma

X

-

-

C-Reset-B

Reset only the Hue for Color-A

X

-

-

M-Reset-Off

Reset only the master for Offset

X

-

-

M-Reset-PG

Reset only the master for PreGain

X

-

-

M-Reset-A

Reset only the Saturation for Color-A

X

-

-

M-Reset-Lift

Reset only the master for Lift

X

-

-

M-Reset-Gain

Reset only the master for Gain

X

-

-

M-Reset-Gamma

Reset only the master for Gamma

X

-

-

M-Reset-B

Reset only the Saturation for Color-B

X

-

-

Contrast

Contrast

VALUE

RESET

-

S-Curve

S-Curve

VALUE

RESET

-

ISO-Gain

ISO-Gain

VALUE

RESET

-

Temperature

Temperature

VALUE

RESET

 -

Tint

Tint

VALUE

RESET

 -

Clarity

Clarity

VALUE

RESET

 -

Defocus

Defocus

VALUE 

RESET

-

OffsetM

Offset Master

VALUE

RESET

-

OffsetR

Offset Red

VALUE

RESET

-

OffsetG

Offset Green

VALUE

RESET

-

OffsetB

Offset Blue

VALUE

RESET

-

PreGainM

Pre-Gain Master

VALUE

RESET

-

PreGainR

Pre-Gain Red

VALUE

RESET

-

PreGainG

Pre-Gain Green

VALUE

RESET

-

PreGainB

Pre-Gain Blue

VALUE

RESET

-

Hue-A

Color-A Hue

VALUE

RESET

-

Saturation-A

Color-A Saturation

VALUE

RESET

-

Lightness-A

Lightness for Color-A

VALUE

RESET

-

Lift-M

Master Lift

VALUE

RESET

-

Lift-R

Red Lift

VALUE

RESET

-

Lift-G

Green Lift

VALUE

RESET

-

Lift-B

Blue Lift

VALUE

RESET

-

Gain-M

Master Gain

VALUE

RESET

-

Gain-R

Red Gain

VALUE

RESET

-

Gain-G

Green Gain

VALUE

RESET

-

Gain-B

Blue Gain

VALUE

RESET

-

Gamma-M

Master Gamma

VALUE

RESET

-

Gamma-R

Red Gamma

VALUE

RESET

-

Gamma-G

Greem Gamma

VALUE

RESET

-

Gamma-B

Blue Gamma

VALUE

RESET

-

Hue-B

Color-B Hue

VALUE

RESET

-

Saturation-B

Color-B Saturation

VALUE

RESET

-

Lightness-B

Lightness for color-B

VALUE

RESET

-

Select-Layer

Layer Selection

VALUE

DESELECT

-

Create-Layer

Create a new Layer

X

-

-

Del-Layer

Delete selected Layer

X

-

-

Layer-Solo

Isolate the viewing of a Layer

X

-

-

Canvas Select

Canvas Shape Selection

Canvas Select + Map0 = Freeform

Canvas Select + Map3 = Rectangle

Canvas Select + Map4 = Circle

Canvas Select + Map5 = Bicubic

VALUE

-

-

Opacity

Opacity of a Layer

VALUE

RESET

-

Blend RGB

Modes for RGB blending

VALUE

-

-

Blend Alpha

Modes for Alpha blending

VALUE

-

-

ShowKey

Toggle Show Key on/off for Qualifiers

X

-

-

Layer-DX

Layer X offset

VALUE

RESET

-

Layer-DY

Layer Y offset

VALUE

RESET

-

Layer-SX

Layer X scale

VALUE

RESET

-

Layer-SY

Layer Y scale

VALUE

RESET

-

Layer-R

Layer Z rotation

VALUE

RESET

-

Layer-Soft

Layer Softness

VALUE

-

-

Canvas-Invert

Invert a Canvas’s effect

X

-

-

Canvas-Smooth

Toggle Smooth on/off for Canvas Softness

X

-

-

Layer-TxDX

Texture Trans X

VALUE

RESET

-

Layer-TxDY

Texture Trans Y

VALUE

RESET

-

Layer-TxSX

Texture Scale X

VALUE

RESET

-

Layer-TxSY

Texture Scale Y

VALUE

RESET

-

Layer-TxRot

Texture Rotate

VALUE

RESET

-

F-Blur

Texture Front Blur

VALUE

RESET

-

F-Use-Dblur

Front Directional Blur

X

-

-

F-Blur-Angle

Front Blur angle

VALUE

RESET

-

M-Blur

Matte Directional Blur

VALUE

RESET

-

M-Use-Dblur

Matte Directional Blur

X

-

-

M-Blur-Angle

Matte Blur angle

VALUE

RESET

-

Tray Add Ref

Add Reference to Tray

X

-

-

Tray Shot Ref

Add Shot reference to Tray

X

-

-

Tray Frame Ref

Add Frame reference to Tray

X

-

-

Tray Apply

Apply Tray Item

X

-

-

Tray Toggle Preview

Preview Tray Item

X

-

-

Tray Selection Left

Tray Selection Left

X

-

-

Tray Selection Right

Tray Selection Right

X

-

-

Tray Selection Up

Tray Selection Up

X

-

-

Tray Selection Down

Tray Selection Down

X

-

-

LoopMode

The LOOP MODE controls how a shot behaves if the slot is longer than the actual source clip’s IN and OUT points

VALUE

-

-

PlaySpeed

Play speed menu

VALUE

-

-

CurFrame

Current Frame value

VALUE

-

-

Rewind

Go to the beginning of the timeline

X

-

-

JogRev

Jog one frame backwards

X

-

-

Play

Play Forward

X

-

-

Stop

Stop Playback

X

-

-

JogFwd

Jog one frame forward

X

-

-

Forward

Go to the end of the timeline

X

-

-

Prev

Go to the next keyframe / go to the head of the previous shot

X

-

-

Next

Go to the previous keyframe / go to the head of the next shot

X

-

-

View-Range

Range button

X

-

-

Nav. Keyframes

Navigate Keyframes

X

-

-

Nav. Keyframes

Navigate Keyframes

 X

 -

 -

Mark-In

Mark and IN point

X

-

-

Mark-Out

Mark and OUT point

X

-

-

ToggleMixerPanel

Show/hide Mixer Panel

X

-

-

Nav-backward

Navigate to previous shot

X

-

-

Nav-Forward

Navigate to next shot

X

-

-

ToggleMemoryPanel

Show/hide Memory Panel

X

-

-

PL-Menu

Open the Player menu

X

-

-

Output Cache

Enable Output cache

X

-

-

Edit-Menu

Open the Edit Menu

X

-

-

CG-Menu

Open the Color Grading (Matrix) menu

X

-

-

Prc-Menu

Open the Process menu


-

-

Tray

Open the Tray menu

X

-

-

Animate

Open the Animate menu

X

-

-

Cn Stack Select

Selects a version in the stack (Construct)

VALUE

-

-

Cn Stack Previous

Selects the previous version in the stack (Construct)

X

-

-

Cn Stack Next

Selects the next version in the stack (Construct)

X

-

-

Stack Add

Adds a version in the stack

X

-

-

Stack Delete

Delete a version in the stack

X

-

-

Statistics, Structure, PipeLine, Layers Stack

Toggle screen toys

X

-

-

Timeline-Tray

Toggle Timeline Tray

X

-

-

VecKey-Range

Set Vector Keyer Range

VALUE

RESET

-

VecKey-Softness

Set Vector Keyer Range Softness

VALUE

RESET

-

VecKey-Shadow

Set Vector Keyer Shadow

VALUE

RESET

-

VecKey-Sh.Soft

Set Vector Keyer Shadow Softness

VALUE

RESET

-

VecKey-Highl

Set Vector Keyer Highlight

VALUE

RESET

-

VecKey-Hl.Soft

Set Vector keyer Hightlight Softness

VALUE

RESET

-

Dual View

Toggle dual view mode

X

-

-

Over Mode

Displays two images over each other for comparison.

X

-

-

Right View

Toggle reference view

X

-

-

Zoom

Zoom in / out

X

-

-

ZoomOut

Zoom out (incremental)

X

-

-

ZoomIn

Zoom in (incremental)

X

-

-

Home

Scale 1:1

X

-

-

ZoomFit

Zoom fit

X

-

-

ZoomOut R

Zoom Out reference view

X

-

-

ZoomIn R

Zoom In reference view

X

-

-

Home R

Reference Scale 1:1

X

-

-

ZoomFit R

Zoom Fit reference view

X

-

-

Pan-X

Pan current view horizontal

X

-

-

Pan-Y

Pan current view vertical

X

-

-

Overlay

Toggle overlays on/off

X

-

-

Link Views

Toggle Link views on/off

X

-

-

ToggleGrade

Toggle Grade on/off

X

-

-

ToggleGrade R

Toggle Grade Reference on/off

X

-

-

Copy View

Use Current Left View

X

-

-

View Output

View Main Output

X

-

-

View Output R

View Main Output in Reference

X

-

-

View Trim

Show Trim Buffer

X

-

-

AB-Mode

Toggle difference view A-B and A-B

VALUE

-

-

AB-Trans

Set level in which the A image is shown more / less opaque.

VALUE

RESET

-

AB-Wipe

Wipe bar position

VALUE

RESET

-

AB-Rotate

Rotate bar

VALUE

RESET

-

AB-Gain

Highlight differences between images

VALUE

RESET

-

2Dspl Over Mode

Displays two images over each other for comparison on second display.

X

-

-

2Dspl Right Mode

Triggers to put the right view of the dual view on the second display.

 X

-

-


Edit

SCRATCH

DESCRIPTION

MAP 0

MAP 1

MAP 2

EDT-shot-in

Edit IN point that is being used on the source clip

VALUE

RESET

-

EDT-shot-out

Edit OUT point that is being used on the source clip

VALUE

RESET

-

EDT-shot-slip

The slip parameter determines how many frames there are between the actual first frame of the source clip and the first frame being used in the edit.

VALUE

RESET

-

EDT-shot-speed

Speed of the current shot

VALUE

-

-

EDT-shot-flip

Horizontally scale a shot

X

-

-

EDT-shot-flop

Vertically scale a shot

X

-

-

EDT-slot-start

Numerical Slate indicates the absolute frame number in the timeline where the current slot begins

VALUE

RESET

-

EDT-slot-length

The total length of the current slot

VALUE

RESET

-

EDT-mode-left

Reveal Previous shot

X


-

-

EDT-mode-right

Reveal Next shot

X

-

-

EDT-mode-ripple

Ripple

X

-

-

EDT-mode-rpl_trc

Ripple Tracks

X

-

-

EDT-mode-reveal

Reveal Media

X

-

-

EDT-mode-Insert

Insert vs Overwrite mode

VALUE

-

-

EDT-mode-drag

Enable / Disable drag mode

X

-

-

EDT-act-insert

Insert an edit in the current position - splitting the current slot.

X

-

-

EDT-act-remove

Delete all the selected slots.

X

-

-

EDT-act-fit

Adjust the length of the current slot to match the IN and OUT points of the shot.

X

-

-

EDT-act-trim-left

Trim Left

X

-

-

EDT-act-trim-right

Trim Right

X

-

-


Keyframes / animation

SCRATCH

DESCRIPTION

MAP 0

MAP 1

MAP 2

 SetKey

 Add new keyframe

X

-

-

 BinKey

 Remove the current keyframe

 X

 -

 -

 TrimKey

 Trim current keyframe

 X

 -

 -

 ResetAnim

 Reset the animation in the current menu

 X

 -

 -


Settings

SCRATCH

DESCRIPTION

MAP 0

MAP 1

MAP 2

 Output Cache

 Enable Output cache

X

-

-

 Display Plug-in

 Select Available Display Plug-in

X

-

-

 360 View Enabled

 Toggle 360 view on / off

 X

 -

 -

 360 View Reset

 Rest 360 projection to its origin

 X

 -

 -

 360 View Yaw

 Set 360 projection Yaw

 VALUE

 -

 -

 360 View Pitch

 Set 360 projection Pitch

 VALUE

 -

 -

 360 View Roll

 Set 360 projection Roll

 VALUE

 -

 -

 360 View Format

 Set one of the 360 view supported formats

 X

 -

 -

 360 View Trace

Toggle 360 view trace function

 X

 -

-


Posted - Tuesday, April 16, 2024 4:54:03 AM
https://www.assimilatesupport.com/akb/KnowledgebaseArticle51009.aspx